Raveheart Gloom
Any advice on how to manage the cave quest? Our guild tried the typical E/ME tank build and while it would work for a bit, eventaully the stance would be removed, massive interupts and then death. This is the build we were using on the E/ME:
[Mantra of Resolve][I Am unstoppable][Earth Attunement][Glyph of Swiftness][Obsidian Flesh][Stoneflesh Aura][Grasping Earth][Lightbringer's Gaze]
Earth Magic 12+2+1
Energy Storage 9+1
Inspiration Magic 8
Air Magic 4
The run would be going great and then suddenly the stance would be removed and that was it. We have used this build before to complete the quest so not sure why the sudden issues. Any advice?
Thanks,
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